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#pragma once
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#include <M5GFX.h>
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namespace pwder_style {
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struct color_scheme {
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String name;
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int background_color;
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int foreground_color;
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int border_color;
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int statusbar_color;
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int background_text_color;
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int foreground_text_color;
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};
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struct icon32 {
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const uint8_t bitmap[3072];
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const bool mask[1024];
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};
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}
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// spoiler alert
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const String motd[32] PROGMEM = {
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"Papa Whiskey Delta echo romeo",
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"Don't give 'em the SSH keys!",
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"username: admin, password: admin",
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"Can a Cardputer run Forza Horizon?",
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"Pow-There!",
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"2+2=5, trust me bro",
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"Corny sunglasses, not gonna lie",
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"100% NO AI",
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"What is the definition of insanity?",
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"Click here to add text",
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"Password must be 8.5 characters long",
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"I'm sorry if it crashed",
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"sudo touch grass",
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"Now works with smart fridges",
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"PWDer Holy-C port, anyone?",
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"Manager, yet all passwords the same",
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"At least one person uses it",
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"I dare you to beatbox right now",
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"You picked the wrong Cardputer, fool",
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"encrypted = encrypt(decrypted);",
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"Hello Reddit!",
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"This line of text is called MOTD",
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"Make sure nobody's looking!",
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"Linux users when viewing file: ^._.^",
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"sudo rm -rf /",
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"PWDer in Germany: Der PWDer",
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"Don't lose it!",
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"ssh $USER@localhost",
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"I got a card, I got a puter...",
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"Also try geo-tp's Password Manager",
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"This is not Windows 95",
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"Probably doesn't beat Touch ID",
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};
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const int color_schemes_number = 7;
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const pwder_style::color_scheme pwcolors[7] PROGMEM = {
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{
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.name = "Classic",
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.background_color = NAVY,
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.foreground_color = LIGHTGREY,
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.border_color = DARKGREY,
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.statusbar_color = PURPLE,
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.background_text_color = WHITE,
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.foreground_text_color = BLACK
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},
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{
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.name = "Classic Dark",
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.background_color = NAVY,
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.foreground_color = DARKGREY,
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.border_color = LIGHTGREY,
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.statusbar_color = PURPLE,
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.background_text_color = WHITE,
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.foreground_text_color = WHITE
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},
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{
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.name = "Industrial",
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.background_color = LIGHTGREY,
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.foreground_color = WHITE,
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.border_color = DARKGREY,
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.statusbar_color = BLACK,
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.background_text_color = BLACK,
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.foreground_text_color = BLACK
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},
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{
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.name = "Sky",
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.background_color = SKYBLUE,
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.foreground_color = WHITE,
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.border_color = LIGHTGREY,
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.statusbar_color = YELLOW,
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.background_text_color = BLACK,
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.foreground_text_color = BLACK
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},
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{
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.name = "Garden",
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.background_color = GREEN,
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.foreground_color = WHITE,
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.border_color = LIGHTGREY,
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.statusbar_color = SKYBLUE,
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.background_text_color = BLACK,
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.foreground_text_color = BLACK
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},
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{
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.name = "Elegance",
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.background_color = PURPLE,
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.foreground_color = LIGHTGREY,
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.border_color = WHITE,
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.statusbar_color = DARKGREY,
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.background_text_color = WHITE,
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.foreground_text_color = BLACK
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},
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{
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.name = "L33t H4xx0r",
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.background_color = BLACK,
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.foreground_color = BLACK,
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.border_color = DARKGREEN,
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.statusbar_color = GREEN,
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.background_text_color = GREEN,
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.foreground_text_color = GREEN
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}
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};
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#pragma pack(push, 1)
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struct bmp_header {
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// bmp file
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uint16_t bf_type = 0x4D42;
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uint32_t bf_size;
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uint16_t bf_reserved_1 = 0;
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uint16_t bf_reserved_2 = 0;
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uint32_t bf_off_bits = 54;
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// bmp info
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uint32_t bi_size = 40;
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int32_t bi_width;
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int32_t bi_height;
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uint16_t bi_planes = 1;
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uint16_t bi_bit_count = 24;
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uint32_t bi_compression = 0;
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uint32_t bi_size_image = 0;
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int32_t bi_x_pels_per_meter = 0;
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int32_t bi_y_pels_per_meter = 0;
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uint32_t bi_clr_used = 0;
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uint32_t bi_clr_important = 0;
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};
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#pragma pack(pop)
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void push_icon(const pwder_style::icon32 &icon, int xoffset, int yoffset, int scale);
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void no_sdcard_crash_screen();
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void password_import_screen();
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void save_screenshot_bmp();
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void connection_init_error();
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void splash_screen();
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void splash_screen_create_progressbar();
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void splash_screen_update_progressbar_percentage(int progress);
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void draw_ui();
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