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cb6e9f8739 | ||
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4d7db0ae38 | ||
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9be3fef4eb | ||
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5bab25833b |
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@@ -0,0 +1,304 @@
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<!DOCTYPE html>
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<html lang="pl">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Saperrro</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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font-family: Arial, Helvetica, sans-serif;
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}
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body {
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background-color: darkslategray;
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}
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main {
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margin: 1em auto;
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width: fit-content;
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padding: 1em;
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background-color: rgb(40, 40, 45);
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color: white;
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}
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hr {
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margin: .5em 0;
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}
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.settings>p {
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font-weight: bold;
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}
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.setting {
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display: flex;
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justify-content: space-between;
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margin-top: .5em;
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}
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.setting>input {
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margin-left: 8em;
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}
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#start {
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border: none;
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width: 100%;
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padding: .5em;
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}
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#start:hover {
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background-color: darkslateblue;
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cursor: pointer;
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color: white;
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}
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table {
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border-collapse: collapse;
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}
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td {
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width: 40px;
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height: 40px;
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margin: 0;
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border: 1px solid white;
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text-align: center;
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font-family: monospace;
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user-select: none;
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}
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.nieodkryte-pole {
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background-color: gray;
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}
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.nieodkryte-pole:hover {
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cursor: pointer;
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background-color: darkslateblue;
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}
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.odkryte-pole {
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background-color: darkgray;
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font-weight: bold;
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}
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#message {
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text-align: center;
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}
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</style>
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</head>
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<body>
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<main>
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<h1>Saperrro</h1>
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<div class="settings">
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<hr>
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<p>Ustawienia</p>
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<div class="setting">
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<label for="width">Szerokość planszy</label>
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<input type="number" name="width" id="width" size="2" value="10">
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</div>
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<div class="setting">
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<label for="height">Wysokość planszy</label>
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<input type="number" name="height" id="height" size="2" value="10">
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</div>
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<div class="setting">
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<label for="mines">Ilość min</label>
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<input type="number" name="mines" id="mines" size="2" value="10">
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</div>
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<div class="setting">
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<button id="start">Graj</button>
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</div>
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<hr>
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</div>
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<div class="game">
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<table id="plansza">
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</table>
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</div>
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<div class="messages">
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<hr>
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<p id="message">Podaj wymiary planszy i rozpocznij grę.</p>
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</div>
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</main>
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<script>
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// wymiary gry
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let w = 0
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let h = 0
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let m = 0
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let gra = true
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let polozono_miny = false
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let odkryte_pola = 0
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// tablica z polami
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let plansza = [] // tablice obiektów (pól) { x: int, y: int, mina: true/false, sasiednie_miny: int }
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const kolorki = ["red", "green", "blue", "darkseagreen", "cornflowerblue", "beige", "orange", "navy"]
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function flaga(btn) {
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let x = btn.dataset.x
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let y = btn.dataset.y
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if (!gra) { return }
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event.preventDefault()
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if (btn.classList.contains("nieodkryte-pole")) {
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plansza[y][x].flaga = !plansza[y][x].flaga;
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plansza[y][x].flaga ? btn.innerHTML = '🚩' : btn.innerHTML = '';
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}
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}
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function klik(btn) {
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let x = btn.dataset.x
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let y = btn.dataset.y
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if (!polozono_miny) {
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losuj_miny(x, y)
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polozono_miny = true
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}
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if (!gra) { return }
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if (plansza[y][x].flaga) { return }
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if (document.getElementById(`p${x}${y}`).classList.contains("odkryte-pole")) { return }
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if (plansza[y][x].mina) {
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alert("Koniec gry, przegrana!")
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document.getElementById(`p${x}${y}`).style.backgroundColor = "red";
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gra = false
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} else {
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btn.classList.remove("nieodkryte-pole")
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btn.classList.add("odkryte-pole")
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if (plansza[y][x].sasiednie_miny != 0) {
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btn.innerText = plansza[y][x].sasiednie_miny
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btn.style.color = kolorki[plansza[y][x].sasiednie_miny - 1]
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}
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odkryte_pola++
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if (odkryte_pola == (w * h) - m) {
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alert("Koniec gry, wygrana!")
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gra = false
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}
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}
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// jeśli nie ma min dookoła to odkryj pola sąsiednie
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if (plansza[y][x].sasiednie_miny == 0) {
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let i = y;
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let j = x - 1;
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if (i >= 0 && i < h && j >= 0 && j < w) {
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if (document.getElementById(`p${j}${i}`).classList.contains("nieodkryte-pole")) {
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klik(document.getElementById(`p${j}${i}`))
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}
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}
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j += 2;
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if (i >= 0 && i < h && j >= 0 && j < w) {
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if (document.getElementById(`p${j}${i}`).classList.contains("nieodkryte-pole")) {
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klik(document.getElementById(`p${j}${i}`))
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}
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}
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j = x;
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i = y - 1;
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if (i >= 0 && i < h && j >= 0 && j < w) {
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if (document.getElementById(`p${j}${i}`).classList.contains("nieodkryte-pole")) {
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klik(document.getElementById(`p${j}${i}`))
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}
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}
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i += 2;
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if (i >= 0 && i < h && j >= 0 && j < w) {
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if (document.getElementById(`p${j}${i}`).classList.contains("nieodkryte-pole")) {
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klik(document.getElementById(`p${j}${i}`))
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}
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}
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}
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}
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function przygotuj() {
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plansza = []
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const plansza_table = document.getElementById("plansza")
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plansza_table.innerHTML = ''
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// wypełnij planszę na razie bez min
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let n_html = ''
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for (let i = 0; i < h; i++) {
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plansza.push([])
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n_html += '<tr>'
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for (let j = 0; j < w; j++) {
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plansza[i].push({ x: j, y: i, mina: false, sasiednie_miny: 0, flaga: false })
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n_html += `<td class="nieodkryte-pole" id="p${j}${i}" onclick="klik(this)" oncontextmenu="flaga(this)" oncontextmenu="flaga" data-x="${j}" data-y="${i}"></td>`
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}
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n_html += '</tr>'
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}
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plansza_table.innerHTML += n_html
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}
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function losuj_miny(unikaj_x = 0, unikaj_y = 0) {
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let wspolrzedne_min = []
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while (wspolrzedne_min.length < m) {
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let random_x = Math.floor(Math.random() * w)
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let random_y = Math.floor(Math.random() * h)
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if (!wspolrzedne_min.find(wspolrzedna => (wspolrzedna.x == random_x && wspolrzedna.y == random_y))) {
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if (!(random_x == unikaj_x && random_y == unikaj_y)) {
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wspolrzedne_min.push({ x: random_x, y: random_y })
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}
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}
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}
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wspolrzedne_min.forEach(wspolrzedna => {
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// znajdz pole
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plansza[wspolrzedna.y][wspolrzedna.x].mina = true
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// znajdz pola sasiadujace
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for (let i = wspolrzedna.y - 1; i <= wspolrzedna.y + 1; i++) {
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if (i < 0) { continue }
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if (i >= h) { continue }
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for (let j = wspolrzedna.x - 1; j <= wspolrzedna.x + 1; j++) {
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if (j < 0) { continue }
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if (j >= w) { continue }
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if (j == wspolrzedna.x && i == wspolrzedna.y) { continue }
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plansza[i][j].sasiednie_miny += 1
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}
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}
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})
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}
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// funkcja startu gry
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document.getElementById("start").onclick = function () {
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let w_t = parseInt(document.getElementById("width").value);
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let h_t = parseInt(document.getElementById("height").value);
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let m_t = parseInt(document.getElementById("mines").value);
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// walidacja
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if (
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isNaN(w_t) |
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isNaN(h_t) |
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isNaN(m_t)
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) {
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document.getElementById("message").innerText = "Podaj właściwe wymiary!"
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return
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}
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gra = true
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polozono_miny = false
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odkryte_pola = 0
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w = w_t
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h = h_t
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m = m_t
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przygotuj()
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}
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</script>
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</body>
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</html>
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@@ -0,0 +1,69 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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<script>
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function zmiana(d) {
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d.innerText = "Szymek";
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}
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function init() {
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const els = document.getElementsByTagName("button");
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console.log(els);
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for (let i = 0; i < els.length; i++) {
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// els[i].onclick = function () {
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// console.log("click", this);
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// }
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els[i].onclick = (e) => {
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console.log("click", this, e, e.target);
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e.target.style.backgroundColor = "pink"
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}
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//els[i].onclick = function () {
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// console.log("test");
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//}
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// nadpisuje tego samego typu zdarzenie
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}
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// Listenery
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const inner = document.getElementById("inner");
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inner.addEventListener("click", function (e) {
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console.log("INNER1", e)
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e.stopPropagation();
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}, false);
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const outer = document.getElementById("outer");
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outer.addEventListener("click", function () {
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console.log("OUTER")
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}, false); // true/false event capturing bubbling
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// inner.addEventListener("click", function () {
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// console.log("INNER2")
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// }, false);
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// zdarzenie sie "dopisuje"
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// removeEventListener
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}
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</script>
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</head>
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<body onload="init();" oncontextmenu="console.log('menu');event.preventDefault();">
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<!--
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<button onclick="console.log('click',this);zmiana(this)" onmouseover="console.log('over')">A</button>
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<button onclick="console.log('click',this);zmiana(this)">B</button>
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<button onclick="console.log('click',this);zmiana(this)">C</button>
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-->
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<button>A</button>
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<button>B</button>
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<button>C</button>
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<div id="outer">OUTER
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<div id="inner">INNER</div>
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</div>
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</body>
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</html>
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Reference in new issue
Block a user